
The Bathrobe Knight
Charles Dean
Darwin, a video game addict, is pulled into the fantasy VRMMO world of Tiqpa wearing only his bathrobe — and must survive by game rules he does not know, armed with little more than a spoon and gamer ingenuity. Across five volumes he rises from novice to leader of refugees, while later books follow Locke, a blacksmith using Tiqpa's game-ruled frontier to pay off real-world debts until betrayal drags him into war and political strife.
