
A Summoner Awakens
Kerberos
After the collapse of the known world, Rowan Wilder awakens on the First Floor of the Tower with a flawless memory and only eight Cards to his name. Essence to gather, Cards to Level, and a Summoner's Deck to build — Rowan must survive a place of blood and fantasy, powering his way to the top of the Tower. The Demonic Plague twisting creatures on the upper Floors is the least of his worries after he reveals the coveted Origin of the Summoner. Cane in hand and Summons by his side, he tears through Beasts and Humans alike as ancient families, noble houses, and conspiracies vie for the Tower's secrets. A Deck Building LitRPG with a card-based magic system offering loads of customization and steady power progression — perfect for fans of All the Skills, Towers of Heaven, Slay the Spire, Hearthstone, and Gwent. Rowan's journey spans the Tower's Floors, each an England-sized world, where achievements, Essence, and card mastery determine ascension.
Progression: High-confidence LitRPG progression fantasy with explicit, quantified advancement central. Tower Floors progression: climbers ascend a massive Tower where each Floor is a distinct, England-sized world with escalating difficulty, monsters, and achievements. Card-based Deck Building System: collect Essence, acquire Cards, Level and Rank each Card, build and customize the Summoner's Deck with loads of customization. Summoner Origin provides unique summoning abilities that must be leveled. Steady power progression verified via Goodreads descriptions 'Essence to gather. Cards to Level. A Summoner's Deck to build' and 'Deck Building LitRPG utilizing a Card-based Magic System with loads of customization and steady power progression'. Party members also gain Cards and are molded into powerful climbers, with deck reveals and rank-ups tracked throughout. Each Floor gain and achievement is maximized as Rowan plays the long game, leveraging flawless memory to optimize builds.





