
Disgardium
Dan Sugralinov
Our future. Noncitizens and individuals of low social standing can only find work in one place – the virtual world of Disgardium. Fifteen-year-old schoolboy Alex dreams of working as a space guide, but life forces him into the game. Tagged as a potential Class-A threat – the system's classification for imba players with an unfair advantage – Alex, as Scyth, must survive the deadly sandbox, evade the all-powerful preventer clans hunting threats, and complete impossible quests for the Sleeping Gods while being torn between the Destroying Plague, corporate conspiracies, and the struggle to protect his friends. The story spans from noob town to the wider world, Tiamat's temple, Inferno, Demonic Games, and beyond, blending virtual leveling, real-world citizenship tests, and interdimensional war.
Progression: Explicit LitRPG progression central to the entire series. Alex/Syth advances via Disgardium's game mechanics: levels, stats, skills, class abilities, and the unique Threat classification (Class-A Threat = global danger). The system assigns quantified ranks? The preventer clans hunt threats based on imbalance. Power growth is measured through divine patronage (Sleeping Gods grant abilities demanding obedience), destroyer plague infection mechanics, temple construction (building altars to Sleeping Gods across Disgardium to gain power), crafting (magic tower levels), and rank-based competition in Demonic Games (400 elite players), Inferno legion hierarchy (decanus), and citizenship tests. Each book escalates measurable power tiers: sandbox survival → Apostle of Sleeping Gods → Destroying Plague legates → Holy War armies → Demonic Games champions → Inferno Hellflame → Dominion building. Verified from Goodreads descriptions: 'Scyth aka Alex is a potential Class-A threat', 'levelling fast', 'the very best craftspeople and grand masters', 'magic tower up to five levels', and 'one undead warrior by the name of Bomber' with explicit level numbers.


















