Noobtown cover
LitRPGOngoing2019–2024

Noobtown

Ryan Rimmel

After dying and being reborn into a world built like a video game, Jim finds himself tethered to a literal shoulder demon named Shart who was meant to erase his memories and use his soul as a disposable game character. The ritual fails — Jim remembers everything — and he's dropped into Noobtown as a level-1 nobody in a harsh LitRPG world where every monster, quest, and death matters. To survive, Jim must leverage his retained knowledge, a uniquely glitchy character build that stacks multiple rare classes and crafting professions, and his growing settlement. Each volume escalates the settlement-management progression: from founding a ramshackle village under constant goblin and orc threat, to raising walls and a castle, delving dungeons, unlocking game-breaking combinations, sailing to new frontiers, and eventually leading the town against continent-spanning threats. Humor, crafting, and town-building are foregrounded, but the quantified power climb is relentless.

Progression: Explicit LitRPG level and stat progression is central and continuously foregrounded on every page, verified via Goodreads og:description and work details for all 8 volumes. The world operates on video-game logic: characters have numeric levels, hit points, stamina, attributes (Strength, Dexterity, etc.), skills that level with use, and classes that gate abilities. Jim begins at level 1 with a broken character-creation exploit — the failed demon ritual leaves him with multiple overlapping classes and proficiencies that interact in unintended, overpowered ways (multiple crafting professions, combat classes, and unique demon-bound perks). Reviews consistently note 'listing his stats and how they grow' and 'RPG system and progression' as the core loop: every fight, craft, and dungeon run yields quantifiable gains. Settlement progression layers on top: Noobtown itself levels from hamlet to village to castle to city, with building unlocks, wall upgrades, crafting stations, and population growth functioning as a second progression track. Dungeons provide tiered loot and boss thresholds; class evolutions and skill synergies create explicit power gates per volume (e.g., acquiring rare dungeon cores, unlocking Nautical and Tower endgame content in Books 6–7). Power is earned through grinding, crafting repetition, and careful stat allocation, not instant transcendence, with Goodreads ratings (4.01 avg, 9,459 ratings for Book 1) citing the stat-heavy, D&D-like crunch as definitional.

Tags:LitRPGCrafting / Enchanter
Goodreads

Reading order — 8 books

  1. The Mayor of Noobtown cover
  2. Village of Noobtown cover
  3. Castle of the Noobs cover
  4. Dungeons and Noobs cover
  5. Noob Game Plus cover
  6. Nautical Noobs cover
  7. Tower of the Noobs cover
  8. The War of the Noobs cover

Goodreads ratings are editorial snapshots, last checked Sep 2, 2026. Ratings and counts can change at the source.