
Sporemageddon
RavensDagger
Summoned to a new world, a mushroom-loving mycologist must grow up and grow stronger to accomplish the goal which brought them to this place: to save nature from the industrial system that the sentient races have created. Nature is dying, but perhaps before the world is turned into an industrious machine nature itself can play one final trump card to save itself. Why survive the apocalypse when you can become the apocalypse? The series follows the mycologist's journey from a spore-sized outsider through fungal evolution, LitRPG advancement, and crusader politics in the smog-choked City Nineteen, to delving the dungeons that pulse as the industrial heart of civilization — each volume escalating from personal survival and system mastery to city-wide union intrigue and dungeon liberation. Stats, levels, classes and skills are all well and good, but when you are the apocalypse, growth means rewriting the bond between man and nature itself.
Progression: Explicit LitRPG progression central to every volume: (1) Stats, Levels, Classes & Skills — summoned mycologist gains System stats, levels, class selections and skill trees that gate power; every arc measures advancement through stat sheets and level-ups; (2) Fungal Evolution & Biomass — the protagonist's mushroom nature evolves from spore to mycelial networks to apocalyptic fungal forms, gaining new abilities (spore control, decomposition, symbiosis) with each tier; the title itself signals becoming the apocalypse as the ultimate evolution; (3) Nature vs Industry Hierarchy — progression is framed as liberating nature from the sentient races' exploitative industrial system; dungeons are the lifeblood of civilization's machine (traps, creatures, wealth) and serve as gated progression dungeons (notably the Ditz Dungeon in Book 3) that must be conquered to break exploitation chains; (4) City & Union Politics as Gates — Book 2 escalates from personal levels to navigating City Nineteen's union politics, mysteries of birthplace and god-like masters; advancement requires both System power and political mastery to mend the fractured man-nature bond; (5) Apocalyptic Scale — each book redefines scale: Book 1 personal fungal growth, Book 2 city-wide crusade, Book 3 industrial dungeon liberation; the System rewards monstrous/fungal progress while the protagonist chooses crusader over conqueror. Weak-to-apocalypse LitRPG with steady growth.






