
Super Genetics
Sean Dunning
In a superpowered America where S-ranked tyrants rule cities, Terry Fairway discovers his family's heroes are villains hunting him. Gifted by a genetics-based System that lets him copy and perfect abilities, Terry must assemble a Master-grade skill set and rise in rank to liberate Wichita and Topeka, survive the Underworld, and stop incursion rifts flooding Earth with Awakened invaders.
Progression: Explicit System-driven superpower progression verified via Goodreads series 414526 and book pages. Mechanics: (1) S-rank hierarchy — S-ranked necromancer, Incinerator, Council tyrants, with rank-based power tiers. (2) System skill copy & perfection — Terry copies abilities (necromancy, space-master, Vampire traits) and must perfect copied skills to assemble a full Master-grade skill set and rise in rank. (3) Genetics System interface — System grants quests to assemble Master-grade sets, track Awakened invaders, and manage Singularities (Metaphysical, Spectral). (4) Incursion/rift tiers — incursion rifts split the sky, Awakened invaders from distant worlds, requiring sealing and rank advancement.







