The Grand Game cover
LitRPGOngoing2021–2025

The Grand Game

Tom Elliot

Michael, an assassin and caster, is thrust into the Forever Kingdom and forced to participate in the Grand Game — a ruthless, system-governed contest where survival depends on mastering Powers, Sects, Houses and dungeon-like Trials. Starting with no memories in Erebus' deadly proving-ground dungeon, Michael must climb the Game's hierarchy, founding House Wolf and confronting ancient Powers and Forerunners while his strength, skills and political influence grow with every Trial survived.

Progression: Explicit Game-based progression central to every volume. The Grand Game quantifies advancement through: Powers (ascendant tiers of personal strength, culminating in near-Power status for Michael), Sects and Houses (ranked factions that grant resources and territory), dungeon Trials/Erebus proving grounds (tiered dungeons with lethal clearance thresholds), caster/assassin skill trees and spells that visibly rank up, and a Kingdom-wide Power hierarchy where Houses compete for dominance. Advancement is foregrounded — each book is structured around clearing a Trial or rising a House rank, with status, followers and magical potency gating entry to Nexus and higher Game stages. Progression is explicit, measured and drives all major conflicts.

Tags:LitRPG
Goodreads

Reading order — 9 books

  1. The Grand Game cover
  2. Way of the Wolf cover
  3. The World Nexus cover
  4. House Wolf cover
  5. Wolf in the Void cover
  6. A Scion's Duty cover
  7. Ancient Debts cover
  8. The Lost Reclaimed cover
  9. Dreams of Power cover

Goodreads ratings are editorial snapshots, last checked Sep 2, 2026. Ratings and counts can change at the source.