
The Tutorial Is Too Hard
Gandara
On a normal boring day, a message appears, inviting him to a Tutorial. A tale about Lee Ho Jae and his escape from the Tutorial. But he just happened to choose the hardest possible difficulty: Hell.
Progression: Difficulty-gated Tutorial climb: at entry every participant chooses a difficulty tier (Easy, Normal, Hard, Hell) via a selection window; Lee Ho Jae picks Hell. Each difficulty climbs its own staged Floors (Hell-difficulty stuck on Floor 1 the longest while lower difficulties advance faster). Power growth is explicit and quantified through status windows, stats, skills and clear-conditions per stage, with gods/sponsors observing and intervening. Advancement is central: surviving higher Hell-difficulty stages yields disproportionately greater rewards, driving continuous weak-to-strong growth across 11+ volumes.














