
Heirs of Sun and Storm
Jeremy Bai
In a cyberpunk-tinted Grand Kingdom where immortal cultivation is outlawed, anti-cultivation propaganda covers every corner and the elite Black Corpses execute any who dare practice. Homicide detective Wang Fan believes in justice for common citizens until a routine case drags him into the hidden cultivation world — with sniper rifles trained on him, he must fight the system to survive. With the Naturalism Sect's possession of the Sun's Blood, Wang and former adversary Itsuki Saito undertake a perilous mission in the First Heaven, the foundation of the Grand Kingdom, while demon spawns gather and Sinotech's conspiracy to sacrifice humanity unfolds. To defeat Sinotech they must brave the mythical wilds beyond the Nine Heavens and Ten Earths. Jeremy Bai's Heirs of Sun and Storm is marketed as 'A Progression Sci-Fi Adventure' blending cultivation ascension with cyberpunk noir.
Progression: Progression Sci-Fi cultivation with explicit tiers and illegal ascension. Core advancement is immortal cultivation — a hunted, outlawed magic system with stages tied to the Nine Heavens and Ten Earths cosmology. The First Heaven is the foundation of the Grand Kingdom; higher Heavens represent quantified breakthroughs. The Sun's Blood is the sect's key resource enabling advancement. The Naturalism Sect vs Sinotech conflict gates progression. Cultivators advance from mortal detective to immortal through cultivation realms, demon-spawn trials, and accessing mythical wilds beyond known Heavens. Goodreads shelving tags progressionfantasy/cultivation/cyberpunk and Amazon subtitle 'Progression Sci-Fi Adventure' verify progression centrality; blurbs describe Heavenly Curse, Grand Kingdom awakening, and staged cultivation warfare.





