
SSS-Class Suicide Hunter
Sinnoa
Kim Gong-ja, a weak F-rank hunter who envies S-rank Hunters, obtains his desperate wish: 'I want an S-Rank skill so badly I could die for it!' He awakens an S-Rank skill that only activates upon death — [S-Rank Skill: Suicide] — which forces a 24-hour regression and allows him to copy a single skill from the hunter who killed him. Thrown into the Tower where each Floor is a lethal world with its own rules, stages, and guardians, Gong-ja must die and regress thousands of times to steal skills, climb the Tower, and confront the true manipulators behind the Hunter system. A Korean Tower-climbing regression LitRPG where structured advancement via Tower Floors, Hunter ranks (F → E → D → C → B → A → S → SSS), and S/L-rank skill acquisition drives every arc. Officially a manhwa/novel hybrid with LitRPG and time-loop progression.
Progression: The Tower is the central progression engine: 99+ Floors, each a distinct world with quests, guardians, and Floor-clear rewards that gate advancement. Hunters are explicitly ranked F through SSS, with skills graded F to SSS by rarity and power. Gong-ja's core mechanic is the S-Rank skill [Suicide] — upon death he regresses 24 hours into the past and may copy one skill from his killer, enabling structured skill-collection progression. Each regression, Tower Floor clear, and copied S/SSS-rank skill (including Sword Saint, Alchemist, and other Hunter signature skills) yields quantified stat growth and new abilities; later arcs involve Murim and demonic cultivation sub-systems within Tower Floors. Progression is central and explicit — rankings, Floor numbers, and skill grades are displayed in System windows — verified via Goodreads description '[You have awakened an S-Rank skill.] [But it only works when you die.]' and genre tags LitRPG/Fantasy, plus novel synopsis of Tower regression and hunter power-copy mechanics.







