Through all of Linaria, no dungeon holds such a grip on the dreams of men as the Eternal Depths. Hundreds throw themselves against its trials each day — dozens survive, walking away with power and wealth beyond their wildest dreams, until they go back for more. One way or another, they all eventually feed the Depths. Edmund Montgomery Ahab has sworn to destroy it. Underleveled, undertrained and underprepared, he steps into the maw of the world's greatest predator, a sword in his hand and vengeance on his mind. At first his task seems impossible, but with every level he earns, every piece of loot that drops, every secret he uncovers, and especially every bit of power he can squeeze from his mysterious connection to the Aspect of Madness, Edmund crawls closer to accomplishing that insurmountable feat. With nothing else to lose, Edmund has already given the Depths his life. All that remains is whether he takes the dungeon's right back.
Infinite power, infinite danger. Growing up mortal, Cal only knew a few things about cultivators: they like hierarchies, they hate disrespect, and if you leave one out in deep space long enough they'll go homicidally insane — away from gravity wells and biospheres that generate natural qi, you notice an infinite ocean of incompatible energy. Cal wasn't a cultivator, wasn't even alive after a station massacre, but he saw it, touched it, and can now cultivate it. Rescued by Lucy, an awakened soulship, Cal is pulled into a sect to learn meridian opening and qi cycling while hiding a void-sourced power that dwarfs conventional sources. The Stargazer's War tracks Cal and his misfit friends through sect training, meridian breakthroughs, and jungle-ruin hunts as galactic-scale cultivation politics close in.
Evelia 'Eve' Greene receives her life quest from the Questing Stones: a seemingly joke errand to fetch a loaf of bread. Starting as a Level 1 Messenger Girl in the land of Leshk, Eve and her party (Wes, Preston, and the hatchling Reginald) grind levels, earn exp, and climb from a bullshit Legendary-difficulty tutorial quest through the monster-infested Dead Fields to the gates of the Dragonwrought, the greatest adventuring company in the land - ending in a war between high-level factions. A comedy LitRPG adventure where the game system itself is broken.