Perry Z has a Magical Destiny. Born to a Magical Fantasy Princess and a nine-to-five Supervillain in the most superhero-riddled city in the world, Perry's never felt adequate. He's got no talent for magic, and not a scrap of superpowers to his name. When The System boots and unlocks his powers, it forces him to follow in his father's footsteps, but he'd rather take after his mother. Maybe there's a way he can do both. As Paradox, Perry walks the line between Hero and Villain, Madness and Sanity, blending magic and technology — a crafter-progression tale across Franklin City and beyond as ancient cape legacies, Replicator nanotech, and eldritch demigods threaten humanity. 4 volumes (2024-2025), ongoing.
Wake of the Ravager is a progression fantasy following Calvin, a boy born an exile whose first Break determines the trajectory of his life on the world of Marconen. Calvin chooses magic — without proper schooling or mentor, dragged across the planet by cruel fate, blending different schools of magic and powerful abilities to create something new. But his System is strangely talkative and his birth carries a deeper secret. As he grows, Calvin defends his home country Gadvera, serves as bodyguard to Kala on a diplomatic mission to the merchant nation Uleis ruled by a cult cabal, is thrown into the inescapable hole known as the Siphon, and emerges as a Legend bearing strange magics to build his own kingdom. From defensive battles to political intrigue, Siphon delving, and finally Wizard-King nation-building, Calvin's journey escalates from survival to reshaping the continent through trade and conquest.
William Oh was born on the hundredth floor of The Tower — the center of the world through which all magic flows — and is whispered to be an immortal who circles the dreams of mortal men. He is not a legend. Yet. An orphan whose dream is serving his absentee parents a knuckle-sandwich, he must climb The Tower to confront them. A betrayal, a bit of generosity, and a knack for surviving impossible odds sow the seeds of a legend that grows faster than the boy can outrun. Across The Tower's deadly floors, William and his party make enemies and friends, conquer the Third Floor, scramble for sponsors to survive the lethal Fourth Floor, and reach the City of Akul — the largest, richest city in the world — a powder keg of powerful Lords where a single spark engulfs the city in chaos. And William Oh is just the man for that job.
Jeb Trapper tried to kill himself when the System arrived. Instead he was forced into an Impossible Tutorial while high on ecstasy, then thrust into a brutal System apocalypse where humanity must level, choose Systems (Generic, Fairy, Dungeon, Quest), and survive alien cities, orphanages, and alien bureaucracy. Each volume forces Jeb to master a new System, from the Generic tutorial to Fairy bargains, Dungeon lordship, and Quest-driven escalation, with explicit Levels, stats, and System quantification driving every arc.